Oct 03
[?]
When references are made to “the engine”, we are talking about the isometric engine that runs behind the scences.
This is a php file, which is reponsible for the following:
- Lays and Layers all tiles on the map
- Lays and Layers all objects on the map
- Places units on the map
The engine is built in such a way that a number of options can be used to customize how it works. Those users who have full access to the documentation have access to the list of optinal parameters that can be passed into the engine.
The engine also gives access to the following javascript functions: (again full details are available for those users who have access)
- getObjectAt(x, y)
- getUnitAt(x, y)
- getUnitIDAt(x, y)
- getUnitIDs()
- updateWaitTime(newTime)
The Engine comes with a number of options that can be set for the entire game. Below is the admin panel:
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